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Whisker & Hearth
A 2D cat-care sim built solo for a game jam. Built the stat system (Mood, Hunger, Love) as a tunable singleton, wired DOTween across the whole UI layer, and packed in two minigame types: a chess puzzle and a GeoGuessr-style guesser.
Features: Serialized, inspector-tunable stat sliders; scene-transition system; two embedded minigames.
Challenges: Canvas render-mode conflicts and minigame panel activation logic under a tight jam deadline.
Lessons: Keep gameplay systems serialized and inspector-first from day one — it pays off when the deadline gets close.
UnityC#DOTween
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Class C RV — 3D Pipeline
A detailed Class C recreational-vehicle model built directly in Blender through an MCP integration, with PBR materials assigned across roughly 89 individual mesh objects.
Features: Full exterior/interior mesh set, PBR material library, MCP-driven scripted workflow.
Challenges: Keeping material assignment consistent across a large, irregular mesh count.
BlenderPBRMCP
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NEAT Flappy Bird Study
An educational walkthrough of an existing NEAT (NeuroEvolution of Augmenting Topologies) implementation, learning by reading rather than writing from scratch.
Focus areas: Genomes, fitness functions, species stagnation, and the NEAT config file.
PythonNEAT
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Starfield itch.io Theme
A dark, terminal-inspired CSS theme built for an itch.io creator profile, tuned carefully to fit inside itch.io's CSS character-limit constraints.
CSSitch.io
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Low-Poly Forest Scene
A stylized low-poly environment explored through Blender's MCP integration, testing procedural placement and lighting setups.
BlenderLow-Poly
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SafeSpace Civic App Deck
A presentation built for a civic-safety concept app. Initial raw-XML slide generation caused file corruption, so the deck was rebuilt using python-pptx for reliability.
Pythonpython-pptx
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GeoGuessr-Style Minigame
A location-guessing minigame embedded within a larger Unity project, including scoring logic and panel-activation handling.
UnityC#
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Coursework Capstone
A semester-long systems project covering core data structures alongside a small simulation engine, presented for final review.
C++Systems
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Gravity Falls
A minimalist 2D puzzle game that turns gravity manipulation into the core mechanic. Players rotate the world to guide a box through spikes, buttons, stars, and a goal without losing momentum.
UnityPuzzle2D
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Overdrive
A high-energy survival arena where a lone circle survives endless waves of enemies through precise movement, weapon upgrades, and increasingly chaotic enemy patterns.
UnitySurvivalArcade
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Blade in the Storm
A relentless melee survival game with randomized controls, unpredictable enemy spawns, campfire healing, and a constant need to adapt under pressure.
UnityActionRoguelite
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Better Flappy Bird
A reimagined endless flyer with strategic powerups, progression, and run-based upgrades that turn reflexes into resource management.
UnityArcadeGamejam
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Dungeon Crawler
A top-down adventure built around exploration, combat, quests, and meaningful trade-offs in a layered dungeon progression system.
UnityRPGAdventure
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Box Collider 2D
A 2D action-learning project centered on power-ups, enemy variety, waves, and the idea that every advantage comes with a meaningful cost.
Unity2DLearning
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Success Probability 0
A set of absurdly low-chance minigames that stress luck, timing, and patience, with every success feeling like a miracle.
Game DesignMinigamesChaos
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Tic Tac Toe
A multiplayer Unity project that explored online lobbies, relay connections, and networked gameplay through a simple, familiar game.
UnityMultiplayerRelay
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Pixelated UI Button Pack
A compact collection of pixel-style interface buttons for quick prototyping and retro-inspired UI work.
UIAssetsDesign
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Minimalist Pack
A compact set of clean, low-noise UI and scene assets built for minimal visual directions and fast iteration.
AssetsUIMinimalist
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Low Poly Tool Pack
A lightweight asset toolkit aimed at low-poly workflows, modular modeling, and fast scene creation.
BlenderAssetsTooling
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Chess
A semester 2 end-of-term project built in C++ with SFML, emphasizing rules, logic, and a polished turn-based experience.
C++SFMLUniversity
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Gem Oddesy
A semester 1 end-of-term project created in C++ with SFML, exploring compact gameplay systems and a simple adventure loop.
C++SFMLUniversity
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Pet Tracker App
A Unity and Figma concept for tracking pet routines, reminders, and care activities through an approachable app interface.
UnityFigmaApp
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Maze Runner
A maze-driven challenge built in x86 assembly that explores low-level control flow, navigation logic, and procedural problem solving.
Assemblyx86Systems
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Rocket League Auto Chat Plugin
A BakkesMod plugin that adds a DLL-driven auto-chat layer for Rocket League, extending gameplay with custom in-match messaging.
C++BakkesModPlugin
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Flapbot
An AI-flavored Flappy Bird experiment where a bot learns to play the game autonomously, testing the limits of self-learning movement and timing.