Duke โ indie game developer building small worlds with big polish.
I design and build games in Unity and C#, ship entries in game jams under tight deadlines, and write about what I learn along the way. One year deep into game dev, with a growing shelf of finished projects.
Programmer first, player always.
I started making games because I wanted to build the ideas I couldn't stop thinking about. That curiosity quickly turned into a passion for creating polished gameplay, experimenting with new mechanics, and continuously learning through real projects.
Today, I primarily work with Unity and C#, building modular gameplay systems, responsive UI, editor tools, and reusable frameworks. I also create 3D assets in Blender and enjoy exploring shaders, procedural generation, and AI-driven mechanics. Whether I'm developing client projects, participating in game jams, or experimenting with new ideas, my goal is always the same: build games that feel great to play and systems that are clean, flexible, and easy to extend.
Skills & technologies
๐ฎ Game Development
๐ป Programming
๐จ Design & 3D
๐ ๏ธ Tools
๐ Extra
Freelancing & highlights
Building gameplay systems for indie developers
Developing gameplay mechanics, UI systems, editor tools, and polished prototypes for indie clients. From rapid feature implementation to complete gameplay loops, I focus on creating scalable, maintainable systems.
Multiple jams, multiple shipped games
Regularly participating in 48โ72 hour game jams, designing and shipping complete games under tight deadlines. These events have strengthened my rapid prototyping, problem-solving, and teamwork skills.
Expanding my game development toolkit
Continuously improving my skills in Unity, C#, Blender, shaders, procedural generation, AI, and modern development workflows through hands-on projects and experimentation.
Got a project, a game idea, or a job opportunity?
I'm always interested in collaborating on exciting games, tools, and interactive experiences. If you have something in mind, I'd love to hear about it.